A part of me was looking forward to that. The increased fragments requirement is a tough one, although with standard settings you still never need to visit the most dangerous zones: dunes, mountains, grand reef, and most of the crash zone. Not that big a gap from standard deathrun settings. Even playing on "easy" aggression settings, I found myself dodging things all the time: it might be that the minimal setting is higher than vanilla. That said, once you get used to dodging and being ready to use medkits, it's not that bad. The stasis rifle is OP of course but it takes a while before you can get to it. I initially didn't like the increased creature aggression because it's a game where you only have a knife as a weapon, and only non-lethal things later. Especially if you play in hardcore mode and don't get oxygen warnings, which was one of my worries. You're pretty much guaranteed to miscalculate your oxygen at some point, or lose concentration, and these things will save you in a pickle. Also you want to make small "branches" for the pipes on the way up, in part so you don't have to go all the way down to breathe, and to make ascending easier.įavorite lifehack for this mod - carrying two bladderfish on you at all times. Finding my air pumps left "somewhere behind" has been quite the experience, and genuinely impressive when I did make my way back to one despite there being no landmarks around. If you take an air pump deep, you'll really want to supply it with a beacon. A casual replacement is 1 pump + 1 pipe, although you still have to account for nitrogen and the amount of time it takes you to set them up. There's so much depth to playing with unbreathable surface air. Who ever used air pumps in vanilla? I never even carried spare O2 tanks back then. The biggest difficulty by far is oxygen management, and indeed it makes you relearn the game. I see the creator recommends something called Ox Stations for base building, but it seems to have been deleted. Didn't use any other mods except the 12-slot hotbar.
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